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⚔️ Weapons

⚔️ Melee

Classical powerful melee weapons for slashing enemies enhanced with Flux power.

🪓 Battle Tool
The standard melee weapon, encompassing swords, spears, clubs, and all their variants.
Costs
ModifierBody
Targets1m, Hit x1
Hits
≥ 58 DMG
≥ 20+4 DMG
Critx2 DMG
Trait
Melee Rage +1
Each additional enemy in contact range surrounding you grants +1 DMG.
🛡️ Shield
A hardened plate for deflecting attacks but also keeping enemies in check with damaging fronts.
Costs
ModifierBody
Targets1m, Hit x1
Hits
≥ 56 DMG
≥ 20+4 DMG
Critx2 DMG
Trait
Shielded +5
Grants +5 Evade, equaling a 25% chance to evade incoming attacks.

🏹 Ranged

Powerful weapons that deal damage from a distance with physical projectiles enhanced with Flux.

🏹 Bow
A powerful arrow flinging contraption delivering Flux with physical force.
Costs
ModifierBody
Targets30m, Hit x1
Hits
≥ 56 DMG
≥ 20+4 DMG
Critx2 DMG
Trait
Critical Shot
Pay two additional Flux of any type to guarantee a Critical Hit.
🪃 Boomerang
A handy ranged weapon that can also be used in melee for that extra personal power.
Costs
ModifierBody
Targets8m, Hit x1
Hits
≥ 56 DMG
≥ 20+4 DMG
Critx2 DMG
Trait
Quick Blade +2
May also be used in melee, granting additional +2 DMG.

🌠 Fluxmancing

Weapons with embedded crystals to directly focus Fluxical energy on foes.

🪄 Staff
A long rod with integrated Flux crystals that will unleash powerful Flux attacks.
Costs
ModifierMind
Targets8m, Hit x1
Hits
≥ 56 DMG
≥ 20+4 DMG
Critx2 DMG
Trait
Dual Flux
Grants one additional Flux Damage Type to choose from.
🧣 Fabric
A long piece of fabric embedded with Flux powder.
Costs
ModifierMind
Targets1m, Hit x2
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Twofold Hit +2
When targeting two separate entities, grants +2 DMG to each hit.

🎸 Harmonics

Flux-based instruments for battling a group of enemies without harming your party members.

🪘 Impact Instrument
Instruments producing powerful harmonic fluxical vibrations.
Costs
ModifierMind
TargetsCircle 3m, Foe-Only
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Harmonic
Party members are not affected by the attack.
🎹 Melodic Instrument
Instruments using the melodies played to create harmful Flux structures.
Costs
ModifierMind
Targets3m, Cone 60°, Foe-Only
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Harmonic
Party members are not affected by the attack.

🔫 Disruptors

Beefy guns which fire a liquid mixture of Flux particles into groups of enemies. Careful of friendly fire!

🔦 Jet Disruptor
A gun shooting a straight arc of mixture raining down on the enemies.
Costs
ModifierBrain
Targets4m, Line 2m
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Twin Focus +2
When paying with two matching Flux Die, grants +2 DMG.
💣 Spring Disruptor
A gun launching a bomb of Flux particles exploding on impact.
Costs
ModifierBrain
Targets4m, Area 2m
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Twin Focus +2
When paying with two matching Flux Die, grants +2 DMG.

🤖 Fluxtech

Machines and gadgets based on Fluxtech, specifically made for battle.

👓 Shifter
A head-mounted display allowing you to view and disturb Flux flows around enemies.
Costs
ModifierBrain
Targets6m, Hit x1
Hits
≥ 54 DMG
≥ 20+2 DMG
Critx2 DMG
Trait
Target Lock +4
Attacking locks the target, allowing attacking without line of sight and with +4 DMG.
Target is lost when it moves out of range or another target is attacked.
⚙️ Thaumaton
A small but dangerous remote-controlled robot rigged with weaponry.
Costs
ModifierBrain
TargetsAccording to integrated weapon
Hits
?According to integrated weapon
Trait
Puppeteering
FHP: 15, Speed 2m, Range 12m
Acts as fully separate, but remote-controlled entity on the field. Including targeting, effects, and such.
Its integrated weapon, defines the target and hit table.
It has its own FHP pool, once depleted, the damage gets rerouted to the owner.
Its inherent Flux Type for damage calculation is the same as its Flux Damage Type.
Moving it, first uses its own speed, then the owner's.