⚔️ Weapons
⚔️ Melee
Classical powerful melee weapons for slashing enemies enhanced with Flux power.
🪓 Battle Tool
The standard melee weapon, encompassing swords, spears, clubs, and all their variants.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Body | ||||||
| Targets | 1m, Hit x1 | ||||||
| Hits |
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| Trait | Melee Rage +1 Each additional enemy in contact range surrounding you grants +1 DMG. |
🛡️ Shield
A hardened plate for deflecting attacks but also keeping enemies in check with damaging fronts.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Body | ||||||
| Targets | 1m, Hit x1 | ||||||
| Hits |
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| Trait | Shielded +5 Grants +5 Evade, equaling a 25% chance to evade incoming attacks. |
🏹 Ranged
Powerful weapons that deal damage from a distance with physical projectiles enhanced with Flux.
🏹 Bow
A powerful arrow flinging contraption delivering Flux with physical force.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Body | ||||||
| Targets | 30m, Hit x1 | ||||||
| Hits |
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| Trait | Critical Shot Pay two additional Flux of any type to guarantee a Critical Hit. |
🪃 Boomerang
A handy ranged weapon that can also be used in melee for that extra personal power.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Body | ||||||
| Targets | 8m, Hit x1 | ||||||
| Hits |
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| Trait | Quick Blade +2 May also be used in melee, granting additional +2 DMG. |
🌠 Fluxmancing
Weapons with embedded crystals to directly focus Fluxical energy on foes.
🪄 Staff
A long rod with integrated Flux crystals that will unleash powerful Flux attacks.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Mind | ||||||
| Targets | 8m, Hit x1 | ||||||
| Hits |
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| Trait | Dual Flux Grants one additional Flux Damage Type to choose from. |
🧣 Fabric
A long piece of fabric embedded with Flux powder.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Mind | ||||||
| Targets | 1m, Hit x2 | ||||||
| Hits |
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| Trait | Twofold Hit +2 When targeting two separate entities, grants +2 DMG to each hit. |
🎸 Harmonics
Flux-based instruments for battling a group of enemies without harming your party members.
🪘 Impact Instrument
Instruments producing powerful harmonic fluxical vibrations.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Mind | ||||||
| Targets | Circle 3m, Foe-Only | ||||||
| Hits |
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| Trait | Harmonic Party members are not affected by the attack. |
🎹 Melodic Instrument
Instruments using the melodies played to create harmful Flux structures.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Mind | ||||||
| Targets | 3m, Cone 60°, Foe-Only | ||||||
| Hits |
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| Trait | Harmonic Party members are not affected by the attack. |
🔫 Disruptors
Beefy guns which fire a liquid mixture of Flux particles into groups of enemies. Careful of friendly fire!
🔦 Jet Disruptor
A gun shooting a straight arc of mixture raining down on the enemies.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Brain | ||||||
| Targets | 4m, Line 2m | ||||||
| Hits |
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| Trait | Twin Focus +2 When paying with two matching Flux Die, grants +2 DMG. |
💣 Spring Disruptor
A gun launching a bomb of Flux particles exploding on impact.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Brain | ||||||
| Targets | 4m, Area 2m | ||||||
| Hits |
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| Trait | Twin Focus +2 When paying with two matching Flux Die, grants +2 DMG. |
🤖 Fluxtech
Machines and gadgets based on Fluxtech, specifically made for battle.
👓 Shifter
A head-mounted display allowing you to view and disturb Flux flows around enemies.
| Costs | |||||||
|---|---|---|---|---|---|---|---|
| Modifier | Brain | ||||||
| Targets | 6m, Hit x1 | ||||||
| Hits |
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| Trait | Target Lock +4 Attacking locks the target, allowing attacking without line of sight and with +4 DMG. Target is lost when it moves out of range or another target is attacked. |
⚙️ Thaumaton
A small but dangerous remote-controlled robot rigged with weaponry.
| Costs | |||
|---|---|---|---|
| Modifier | Brain | ||
| Targets | According to integrated weapon | ||
| Hits |
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| Trait | Puppeteering FHP: 15, Speed 2m, Range 12m Acts as fully separate, but remote-controlled entity on the field. Including targeting, effects, and such. Its integrated weapon, defines the target and hit table. It has its own FHP pool, once depleted, the damage gets rerouted to the owner. Its inherent Flux Type for damage calculation is the same as its Flux Damage Type. Moving it, first uses its own speed, then the owner's. |