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βš™οΈ Utility Constructs

🧡 Construct Modifications​

Modification of other Constructs.

Intensify
Increases the power of an effect.
Kosten1 FP
or
Effects
Increases one Construct's Power by 1.
Amplify
Increases the charges of an effect.
Kosten1 FP
or
Effects
Increases one Construct's Charge by 1.
Optional
Allows choice to sever another construct.
Kosten1 FP
EffectsAllows the user to choose during the construction of the concord to disable the effects of a single pre-chosen Construct.
Absorb
Allows absorption of a single construct, instead of projecting it onto the target.
Kosten1 FP
or
EffectsRedirects the target of a single effect construct onto self instead of the general concord target.

πŸ” Hardening Modifications​

Modifications that allows the concord to grow more powerful by refunding power, but at the cost of making it harder to cast.

Pause
Slows down the growth of your Concord, allowing you to reduce the pure Flux Costs.
Kosten-1 FP
and
EffectsAdds a delay, but refunds 1 FP.
Brace
Continues building power while standing still.
Kosten-1 FP
and
EffectsRequires the user to not use any Speed for one entire Turn during the construction of the Concord, marked by the lock symbol.

🧢 Concord Modifications​

Modification of the Concord as a whole.

Overcome
Allows you to overcome a weakness.
Kosten1 FP
or
LimitsOnce per Concord.
EffectsAllows you to choose the strongest modifier, instead of the weakest.
Redeem
Allows you to redeem a missed opportunity.
Kosten3 FP
or
LimitsOnce per Concord.
EffectsAllows you to reroll the hit roll, taking only the stronger of the two rolls.
Trivialize
Eases the handling of the Concord.
Kosten1 FP
EffectsAdds a bonus of +3 to your Hit Roll.
Generalize
Reduces the complexity of the Recipe.
Kosten1 FP
EffectsAllows you to reduce a single specific Flux Cost to a Flux Category.
Travel
Uses the force of the concord to move yourself.
Kosten1 FP
or
LimitsOnce per Concord.
Effects
Moves the user to the target of the concord:
  • Hit: Directly in front of the target.
  • Line: End of the line.
  • Areal: The center of the target.