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πŸ§™β€β™‚οΈ Archetypes

If it's your first time playing Fluxterra, or just wanna get going as fast as possible, these Archetypes provide some re-built loadouts for your characters.

You can also use these as inspiration for coming up with your own builds and concord recipes.

Simply choose a combination of a Weapon and a Fluxmancing Archetype for your character.

βš”οΈ Weapon Archetypes​

πŸͺ“ Warrior​

Slices enemies in melee and pierces from distance. Simple as that.

Loadout: πŸͺ“ Battle Tool, 🏹 Bow
πŸͺ“ Battle Tool
The standard melee weapon, encompassing swords, spears, clubs, and all their variants.
Costs
ModifierBody
Targets1m, Hit x1
Hits
β‰₯ 58 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Melee Rage +1
Each additional enemy in contact range surrounding you grants +1 DMG.
🏹 Bow
A powerful arrow flinging contraption delivering Flux with physical force.
Costs
ModifierBody
Targets30m, Hit x1
Hits
β‰₯ 56 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Critical Shot
Pay two additional Flux of any type to guarantee a Critical Hit.

πŸͺƒ Hunter​

Versatile in most distances and packs a punch to surrounding enemy groups.

Loadout: πŸͺƒ Boomerang, πŸͺ˜ Impact Instrument
πŸͺƒ Boomerang
A handy ranged weapon that can also be used in melee for that extra personal power.
Costs
ModifierBody
Targets8m, Hit x1
Hits
β‰₯ 56 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Quick Blade +2
May also be used in melee, granting additional +2 DMG.
πŸͺ˜ Impact Instrument
Instruments producing powerful harmonic fluxical vibrations.
Costs
ModifierMind
TargetsCircle 3m, Foe-Only
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Harmonic
Party members are not affected by the attack.

βš—οΈ Alchemist​

Launches fluxical explosions into groups or focuses on specific enemies with their Dual-Flux Staff.

Loadout: πŸ’£ Spring Disruptor, πŸͺ„ Staff
πŸ’£ Spring Disruptor
A gun launching a bomb of Flux particles exploding on impact.
Costs
ModifierBrain
Targets4m, Area 2m
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Twin Focus +2
When paying with two matching Flux Die, grants +2 DMG.
πŸͺ„ Staff
A long rod with integrated Flux crystals that will unleash powerful Flux attacks.
Costs
ModifierMind
Targets8m, Hit x1
Hits
β‰₯ 56 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Dual Flux
Grants one additional Flux Damage Type to choose from.

πŸͺˆ Harmonist​

Enchants enemies with powerful melodies, or if they get too close, uses their scarf to whip them into shape.

Loadout: 🎹 Melodic Instrument, 🧣 Fabric
🎹 Melodic Instrument
Instruments using the melodies played to create harmful Flux structures.
Costs
ModifierMind
Targets3m, Cone 60Β°, Foe-Only
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Harmonic
Party members are not affected by the attack.
🧣 Fabric
A long piece of fabric embedded with Flux powder.
Costs
ModifierMind
Targets1m, Hit x2
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Twofold Hit +2
When targeting two separate entities, grants +2 DMG to each hit.

πŸ”§ Cybertist​

Their shifter headset allows tracking from anywhere, while their Disruptor pierces a line of foes.

Loadout: πŸ‘“ Shifter, πŸ”¦ Jet Disruptor
πŸ‘“ Shifter
A head-mounted display allowing you to view and disturb Flux flows around enemies.
Costs
ModifierBrain
Targets6m, Hit x1
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Target Lock +4
Attacking locks the target, allowing attacking without line of sight and with +4 DMG.
Target is lost when it moves out of range or another target is attacked.
πŸ”¦ Jet Disruptor
A gun shooting a straight arc of mixture raining down on the enemies.
Costs
ModifierBrain
Targets4m, Line 2m
Hits
β‰₯ 54 DMG
β‰₯ 20+2 DMG
Critx2 DMG
Trait
Twin Focus +2
When paying with two matching Flux Die, grants +2 DMG.

πŸͺ‘ Puppeteer​

Puppeteers a remote controlled Thaumaton with its own rules, while they defend themselves with a spiked shield.

Loadout: βš™οΈ Thaumaton (Battle Tool), πŸ›‘οΈ Shield
βš™οΈ Thaumaton (Battle Tool)
A small but dangerous remote-controlled robot rigged with weaponry.
Costs
ModifierBrain
Targets1m, Hit x1
Hits
β‰₯ 58 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Puppeteering
FHP: 15, Speed 2m, Range 12m
Acts as fully separate, but remote-controlled entity on the field. Including targeting, effects, and such.
Its integrated weapon, defines the target and hit table.
It has its own FHP pool, once depleted, the damage gets rerouted to the owner.
Its inherent Flux Type for damage calculation is the same as its Flux Damage Type.
Moving it, first uses its own speed, then the owner's.
πŸ›‘οΈ Shield
A hardened plate for deflecting attacks but also keeping enemies in check with damaging fronts.
Costs
ModifierBody
Targets1m, Hit x1
Hits
β‰₯ 56 DMG
β‰₯ 20+4 DMG
Critx2 DMG
Trait
Shielded +5
Grants +5 Evade, equaling a 25% chance to evade incoming attacks.

✨ Fluxmancing Archetypes​

πŸ”₯ Ravager​

Tears into their enemies with power and punch.

Loadout: Blazing Fury, Wave Punch, Shower of Meteors
Blazing Fury
Amplifies the damage potential of a single weapon-wielder by adding blazing fire.
Constructs
Origin,Flurry,Intensify
Costs
1Β FP
ModifiersMight
Targets1m, Hit x1 / Self
Hits
β‰₯ 5x 2.0 outgoing DMG,
for the next 1 attack
β‰₯ 20x 2.5 outgoing DMG,
for the next 1 attack
Critx 3.5 outgoing DMG,
for the next 1 attack
Wave Punch
Creates a hardened wave pushing a foe away.
Constructs
Origin,Push,Intensify
Costs
1Β FP
ModifiersFlow
Targets1m, Hit x1
Hits
β‰₯ 5Pushes target 4m away
β‰₯ 20Pushes target 6m away
CritPushes target 8m away
Shower of Meteors
Summons flaming meteors from the sky to cause massive destruction over a large area.
Constructs
Origin,Areal,Expand,Extend,Extend,Pain,Intensify,Intensify,Pause,Risk
Costs
1Β FP
ModifiersMight
Targets6m, Area 3m
Hits
β‰₯ 525 DMG
β‰₯ 2034 DMG
Crit68 DMG

πŸ’§ Caretaker​

Rejuvenates and protects their party from harm.

Loadout: Healing Spores, Water Wall, Ocean's Wrath
Healing Spores
Grows a field of healing mushrooms releasing spores for friends around you.
Constructs
Origin,Relief,Circular
Costs
1Β FP
ModifiersInsight
TargetsCircle, 2m, Friend-Only
Hits
β‰₯ 5Heal 5 FHP
β‰₯ 20Heal 7 FHP
CritHeal x2 FHP
Water Wall
Constructs a wall of water to protect one against pain.
Constructs
Origin,Shield,Amplify
Costs
1Β FP
ModifiersFlow
Targets1m, Hit x1
Hits
β‰₯ 5x 0.5 incoming DMG,
for the next 2 attacks
β‰₯ 20x 0.25 incoming DMG,
for the next 2 attacks
Critx 0.1 incoming DMG,
for the next 2 attacks
Ocean's Wrath
Summon the wrath of the ocean to push down and humble your enemies
Constructs
Origin,Blight,Amplify,Intensify,Haze,Stall,Conical,Expand,Expand,Pause,Pause,Risk
Costs
1Β FP
ModifiersSpirit, Insight, Insight
Targets5m, Cone 60Β°
Hits
β‰₯ 5x 2 incoming DMG, for the next 2 attacks
-1 Success Level, for the next 1 action
-2m base Speed, for 1 turn
β‰₯ 20x 2.5 incoming DMG, for the next 2 attacks
- 1 Success Level, for the next 2 action
- 3m base Speed, for 1 turn
Critx 3.5 incoming DMG, for the next 2 attacks
- 1 Success Level, for the next 3 action
- 4m base Speed, for 1 turn

⚑ Charger​

Charges up their friends to overpower their foes.

Loadout: Electric Surge, Flame Dash, Impact of Storms
Electric Surge
Electricity surges through the air surrounding your party, making attacks quicker and more lethal.
Constructs
Origin,Flurry,Circular
Costs
1Β FP
ModifiersMight
TargetsCircle, 2m, Friend-Only
Hits
β‰₯ 5x 1.5 outgoing DMG,
for the next 1 attack
β‰₯ 20x 2.0 outgoing DMG,
for the next 1 attack
Critx 3.0 outgoing DMG,
for the next 1 attack
Flame Dash
A burst of flames on the lower appendages of your group, allows moving rapidly.
Constructs
Origin,Rush,Circular
Costs
1Β FP
ModifiersFlow
TargetsCircle, 2m, Friend-Only
Hits
β‰₯ 5+2m Speed, for 1 turn
β‰₯ 20+3m Speed, for 1 turn
Crit+4m Speed, for 1 turn
Impact of Storms
Strikes down a immensely powerful lightning bolt onto a single foe.
Constructs
Origin,Extend,Pain,Intensify,Intensify,Intensify,Intensify,Pause
Costs
1Β FP
ModifiersMight
Targets4m, Hit x1
Hits
β‰₯ 535 DMG
β‰₯ 2048 DMG
Crit96 DMG

🌱 Keeper​

Provides powerful healing and keeps enemies away.

Loadout: Vine Bandages, Paralyzing Crackle, Nature's Grace
Vine Bandages
Applying bandages of healing vines quickly eases pain for a friend.
Constructs
Origin,Relief,Intensify
Costs
1Β FP
ModifiersInsight
Targets1m, Hit x1
Hits
β‰₯ 5Heals 10 FHP
β‰₯ 20Heals 14 FHP
CritHeals 28 FHP
Paralyzing Crackle
Electrifies your foes lowering their speed, by disrupting their movement apparatus.
Constructs
Origin,Stall,Conical
Costs
1Β FP
ModifiersFlow
Targets3m, Cone 60Β°, Foe-Only
Hits
β‰₯ 5-2m Speed, for 1 turn
β‰₯ 20-3m Speed, for 1 turn
Crit-4m Speed, for 1 turn
Nature's Grace
Summons the self-healing capabilities of nature itself, granting immense relief and protection of pain.
Constructs
Origin,Circular,Expand,Expand,Relief,Intensify,Intensify,Intensify,Sap,Intensify,Pause,Pause
Costs
1Β FP
ModifiersInsight, Might
Targets4m, Circle, Friend-Only
Hits
β‰₯ 5Heal 20 FHP
Charges 6 THP
β‰₯ 20Heal 28 FHP
Charges 10 THP
CritHeal 56 FHP
Charges 14 THP

πŸŒ‘ Harbinger​

Makes their foes vulnerable and confused.

Loadout: Doom Mark, Blinding Flash, Vortex of Shadows
Doom Mark
Covers a foe in dark symbols, making them more vulnerable to attacks.
Constructs
Origin,Blight,Amplify
Costs
1Β FP
ModifiersSpirit
Targets1m, Hit x1
Hits
β‰₯ 5x 1.5 incoming DMG,
for the next 2 attack
β‰₯ 20x 2.0 outgoing DMG,
for the next 2 attack
Critx 3.0 outgoing DMG,
for the next 2 attack
Blinding Flash
Creates a bright flash in the eyes of your enemies, leaving them blinded and confused.
Constructs
Origin,Haze,Areal
Costs
1Β FP
ModifiersInsight
Targets4m, Area 1m, Foe-Only
Hits
β‰₯ 5-1 success level
for the next 1 action
β‰₯ 20-1 success level
for the next 2 actions
Crit-1 success level
for the next 3 actions
Vortex of Shadows
Forms a vortex of shadowy shapes, tearing apart your foes.
Constructs
Origin,Conical,Pain,Intensify,Intensify,Intensify,Intensify,Intensify,Pause,Risk
Costs
1Β FP
ModifiersMight
Targets4m, Hit x1
Hits
β‰₯ 540 DMG
β‰₯ 2055 DMG
Crit110 DMG

🌟 Watcher​

Provides clarity in battle and hinders enemies.

Loadout: Enlightening Beam, Shadow Web, Light's Potential
Enlightening Beam
Summons a beam from the skies enlightening the battle field, aiding your party.
Constructs
Origin,Clarity,Circular
Costs
1Β FP
ModifiersInsight
TargetsCircle, 2m, Friend-Only
Hits
β‰₯ 5+1 success level
for the next 1 action
β‰₯ 20+1 success level
for the next 2 actions
Crit+1 success level
for the next 3 actions
Shadow Web
Covers a foe in a web of dark string, hindering their ability to attack.
Constructs
Origin,Veil,Amplify
Costs
1Β FP
ModifiersSpirit
TargetsCircle, 2m, Friend-Only
Hits
β‰₯ 5x 0.5 outgoing DMG,
for the next 2 attack
β‰₯ 20x 0.25 outgoing DMG,
for the next 3 attack
Critx 0.1 outgoing DMG,
for the next 4 attack
Light's Potential
Illuminates the soul of your party to increase their potential in battle.
Constructs
Origin,Circular,Expand,Clarity,Amplify,Amplify,Rush,Intensify,Flurry,Amplify,Intensify,Pause,Pause,Pause
Costs
1Β FP
ModifiersInsight, Flow, Might
Targets3m, Circle, Friend-Only
Hits
β‰₯ 5+ 1 success level for the next 3 action.
+ 4 m Speed for 1 turn.
x 2.0 outgoing DMG for the next 2 attacks.
β‰₯ 20+ 1 success level for the next 4 action.
+ 6 m Speed for 1 turn.
x 2.5 outgoing DMG for the next 2 attacks.
Crit+ 1 success level for the next 5 action.
+ 8 m Speed for 1 turn.
x 3.5 outgoing DMG for the next 2 attacks.