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๐Ÿง™ Player Characters

Every player needs a player character and with that a character sheet. These can either be created by the player themselves (always in agreement with the GM and group!) or be pre-created by the GM.

Character Creationโ€‹

Basic Informationโ€‹

The top of the character sheet notes the most basic information. Fill out the following:

  • Player Name: That's you!
  • Scenario: The name of the scenario you will play. Ask your GM!
  • Character Name: That's the name of your character. Try to find a fitting first and last name.
  • Gender: The gender your character identifies themselves with.
  • Age: Your characters age. Most playable species have an life expectancy of around 120 years.
  • Blurb: Picture your character in your head. Describe them, what and who they are, in a just one or two sentences.

Don't worry too much about these things if you have no idea right now, you can always come back later during character creation.

From now on "you" will refer to your character.

Character Baseโ€‹

On the right front side of the first sheet:

Speciesโ€‹

First choose your Species. This will determine your Aussehen, some background, and provide you a couple of advantageous and unique traits.

Write down your Species, and then its Traits below it.

๐ŸŒฟFirst-Time Species Traits

If it's the first time you create a character, you may also choose to ignore Species Traits for now.

While they do add quite some depth into the game, they are not necessary for the system to work if you're just starting out. If Fluxterra feels a bit overwhelming at first, play an adventure without the traits, and add them when you feel ready for more depth.

Flux Affinityโ€‹

Next choose one of the 6 Flux Types as your Affinity. This will determine which Flux you are particularly good at manipulating and how much certain Flux Types will hurt you in combat.

Note your Flux Affinity down. Next to it are all Flux Types listed. Note down the Incoming Effectivity, which the number by which the damage is multiplied in combat when hitting you, of each type with the Flux Helper.

Biographyโ€‹

๐Ÿ”ฎIn Depth Character Description

The Biography is for detailed character descriptions. While it will allow you to flesh out your character a lot more, it also requires a bit of time and attention.

If you simply want to get going, skip this and simply make sure you have a nice Character Blurb.

Flip the first sheet, and you'll find your Biography. Think about who you are and what you want in this world, then go through each section and note down your ideas to build your character.

  • Goals & Motivation: Aspirations, Life Goals, Motivations, Short-Term Goals, Desires, Needs, Morals, Mysteries
  • Aussehen & Style: Figure, Condition, Species Parts, Face, Eyes, Colors, Textures, Scent, Cloths, Accessories
  • Background & History: Origins, Growing Up, Adult Life, Occupation, Life Style, Significant Life Events
  • Personality & Presence: Traits, Values, Likes, Fears, Quirks, Voice Tone, Accent, Posture, Body Languages
  • People & Connections: Reputation, Lovers, Family, Friends, Enemies, Unknowns, Groups, Party Members
  • Places & Treasures: Places of Importance, Emotional Locations, SigWesen Items, Trinkets, Artifacts

Equipmentโ€‹

Let's move to the second sheet now. Now comes the time to choose your equipment.

๐ŸŒฟArchetypes

If it's the first time you create a character, or are in a hurry. You may want to use Archetypes.

Archetypes are pre-defined sets of Weapons and Fluxmancing Builds. Instead of choosing these things separately, you can simply choose a whole Archetype and use it as is. This speeds up the character creation process and reduces the load of things to learn.

Weaponsโ€‹

First select your two weapons of choice for battle. Note them down at the bottom of the sheet.

Use the small checkbox at the top right to mark the weapons as currently equipped.

Fluxmancingโ€‹

You start out with a Fluxmancing Potential of 1 and 3 unlocked Slots.

Now you can either choose some premade Recipes and give them your own character-specific flavor, or go wild and create your own custom recipes to fill your slots.

Attributesโ€‹

Back to the front of the first sheet, you'll see your Attributes on the lower right side. These determine in which parts of every-day adventuring life you are better or worse at. There are 12 Attributes in total split into 3 column and 4 row categories.

All Attributes start at 0. Now distribute 40 points across all Attributes. A single Attribute may only go up to a maximum of 10 for character creation. You may also leave Attributes at zero.

  • Strength: Physical strength of your body.
  • Agility: General dexterity of your body.
  • Dexterity: Manual dexterity of your hands.
  • Endurance: Natural constitution and physique of your body.

  • Intelligence: Logical understanding and mental capabilities.
  • Technical Knowledge: Knowledge about technical topics.
  • Wesen Knowledge: Knowledge about Wesen.
  • Cultural Knowledge: Knowledge about culture.

  • Charisma: Ability to speak compellingly and have a good presence.
  • Empathy: Ability to empathize with other people and analyze them.
  • Awareness: General awareness of your surroundings.
  • Investigation: Ability to search and retrieve information or items.

Categoriesโ€‹

Each row and column has a header. This is an Attribute Category. They are used when you act in battle. They are calculated by simply taking the average of each respecting row / column and rounding down.

Statsโ€‹

At the top left of the sheet you now can start noting down your stats.

Statsโ€‹

The stats block contains some core values.

Your base Focus is 4. This represents the amount of Flux you have available in combat. Because ยผ of your Focus is provided by your Affinity, you may want to write your Focus down as 3 + 1.

Your base Speed is 4 m. This represents the amount of tiles you can move in combat per turn.

Evade is 0, unless you have a special trait or weapon giving your Evade explicitly.

HP / FHPโ€‹

HP represent your physical and mental condition and are hard to regain. FHP act like a Fluxical shield and are more easy to heal, but you simply have less of them.

Mark down your base Max. HP as 20 and Max. FHP as 10.

Birth Marksโ€‹

Finally, Birth Marks are a special bonus unique to your character where you can choose from 3 of the following effects:

  • ๐Ÿ”ณ๐Ÿ”ณ +10 max HP
  • ๐Ÿ”ณ๐Ÿ”ณ +5 max FHP
  • ๐Ÿ”ณ๐Ÿ”ณ +1m Speed
  • ๐Ÿ”ณ๐Ÿ”ณ +2 Attribute Point

Check 3 boxes and then apply the effects to your character.

Advanced Mechanicsโ€‹

๐Ÿ”ฎAdvanced Character Mechanics

The following options are some more advanced mechanics. If this is your first time playing, it's recommended to ignore them for now.

Deityโ€‹

Each character chooses one of the 9 Deities as their primary divine ally. You'll be in special connection with them, which will allow you to use their Divine Power and receive Divine Gifts. Choose one, note them and their powers down.

Weapon Proficiencyโ€‹

If you plan to gain more weapons over the course of your adventure, you must write down your Weapon Proficiency. You start with a Proficiency in all your starting weapons. To wield other weapon types, additional Proficiencies must be gained through other means during your adventure.

Character Traitsโ€‹

As each character is unique, you may choose to create unique Traits for them. These are special characteristics that will give you advantages or disadvantages in certain situations.

Think up positive and negative traits that fit you and discuss them with your GM, who will then decide the full effect of them.

Try to have an equal number of positive and negative traits. 3 of each is a good amount for the average character.