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🌐 Battle Field

The battle field is a hexagonal map where a battle takes place. It shows the terrain and objects the characters will have to deal with during combat.

Terrain​

The terrain represents the ground the characters are standing on. Certain types of terrain will affect the characters in various way.

Example Effects​

NameEffect
NormalAll characters can stand on it and move normally.
HoleNothing can stand there, but flying characters may cross it.
BlockingNothing can pass and line of sight is broken.
StickyN Moving away from a sticky tile will require N m additional speed.
PoisonN Moving away from a poison tile will deal N dDMG.
Endingyour turn on a poison tile will deal 3x N dDMG.
FoggyN Causes a penalty of N for Hit Rolls where attacks line of sight crosses it.

Objects​

The battle field usually contains a few objects. These can be things like pillars, trees, rocks, which provide some cover. But also special objects like Flux Crystals, machinery, or other things with special effects.

Cover​

A cover protects characters from ranged attacks and can be a variety of objects (benches, rocks, pillars, …).

Size​

Covers taller then the characters will use line-of-sight.
With shorter ones, the character needs to be directly behind it.

Effectiveness​

The sheer size and stability of the cover determines the effectiveness. Small covers may grant Evade 10, better ones grant more, some even full Evade.

Condition​

Some covers can also break. Every hit will decrease the condition. Once it has been hit enough, depending on the stability somewhere between 2 and 10 hits, it will break and no longer provide cover. Beware that some covers might even explode or worse.

Attack Shapes​

  • Short Cover
    • Blocks Melee (No contact possible)
    • Passthrough for Ranged and AoE, but provides Evade
    • Covered character may use ranged attack without loosing Evade
  • Tall Cover
    • Blocks all
    • Covered character cannot attack over it.

Hazards​

These are special effects usually applied across the entire battlefield or special forces moving independently across the map. That includes heavy rain, fog, earthquakes, tornados, space-time rifts and such.