Zum Hauptinhalt springen

βš™οΈ Constructs

🎯 Shapes Constructs​

Modifications to the way your concord will spread across your enemies.

Self
Produces an effect only on oneself.
Complexity-1
Effects
Self-only
Hit
Produces an impact on a single target.
Complexityx1
Effects
1 + 3 x Range m, Hit x 1 + Count / or Self
Circular
Produces a circular aura surrounding yourself.
Complexityx1.5
Effects
Circle, 2 + Size m, Selective
Conical
Produces a conical aura in-front of yourself.
Complexityx1.5
Effects
3 + Size m, Cone 60Β°, Selective
Linear
Produces a linear aura in-front of yourself.
Complexityx1.5
Effects
4 + 2 x Size m, Line 2m, Selective
Areal
Produces an areal aura around a certain point.
Complexityx1.5
Effects
4 + 2 x Range m, Area 1 + Size m, Selective

πŸͺ’ Effect Constructs​

🟒 Beneficial​

Relief
Heals wounds and pain.
Complexity+3
ModifierInsight
LimitsOnce per Shape.
Effects

Heals your targets.

β‰₯ 5Heal 5 + 5 x Power FHP
β‰₯ 20Heal 7 + 7 x Power FHP
CritHeal x2 FHP
Shield
Shields one from attacks.
Complexity+2
ModifierFlow
LimitsOnce per Shape.
Effects

Reduces the damage of the next 1 + Charge incoming attacks by:

β‰₯ 5x 0.5
β‰₯ 20x 0.25
Critx 0.1
Flurry
Empowers ones attacks.
Complexity+2
ModifierMight
LimitsOnce per Shape.
Effects

Increases the damage of the next 1 + Charge outgoing attacks by:

β‰₯ 5x 1.5 + 0.5 x Power
β‰₯ 20x 2 + 0.5 x Power
Critx 3 + 0.5 x Power
Rush
Increases ones speed.
Complexity+1
ModifierFlow
LimitsOnce per Shape.
Effects

Adds additional Speed for 1 + Charge turns.

β‰₯ 5+ 2 + 2 x Power m
β‰₯ 20+ 3 + 3 x Power m
Crit+ 4 + 4 x Power m
Clarity
Increases ones success rate.
Complexity+2
ModifierInsight
LimitsOnce per Shape.
Effects

The next 1 + Charge Actions have their hit dice result directly raised, even allowing for crits, by:

β‰₯ 5+5 + 3 x Power
β‰₯ 20+7 + 3 x Power
Crit+10 + 3 x Power
Sap
Boosts life force beyond normal limits.
Complexity+2
ModifierMight
LimitsOnce per Shape.
Effects

Charges Temporary HP up to:

β‰₯ 53 + 3 x Power THP
β‰₯ 205 + 5 x Power THP
Crit7 + 7 x Power THP

πŸŸ₯ Detrimental​

Pain
Causes pain in your foes.
Complexity+6
ModifierMight
LimitsOnce per Shape.
Effects

Damages your targets. The Damage Flux Type depends on .

β‰₯ 515 + 5 x Power DMG
β‰₯ 2020 + 7 x Power DMG
Critx2 DMG
Veil
Hinders one from attacking.
Complexity+2
ModifierSpirit
LimitsOnce per Shape.
Effects

Reduces the damage of the next 1 + Charge outgoing attacks by:

β‰₯ 5x 0.5
β‰₯ 20x 0.25
Critx 0.1
Blight
Exposes ones weaknesses.
Complexity+2
ModifierSpirit
LimitsOnce per Shape.
Effects

Increases the DMG of the next 1 + Charge incoming attacks by:

β‰₯ 5x 1.5 + 0.5 x Power
β‰₯ 20x 2 + 0.5 x Power
Critx 3 + 0.5 x Power
Stall
Reduces ones speed.
Complexity+2
ModifierInsight
LimitsOnce per Shape.
Effects

Reduces base Speed for 1 + Charge turns.

β‰₯ 5- 2 + 2 x Power m
β‰₯ 20- 3 + 3 x Power m
Crit- 4 + 4 x Power m
Haze
Reduces ones chance of success.
Complexity+2
ModifierInsight
LimitsOnce per Shape.
Effects

The next 1 + Charge Actions have their hit dice result directly reduced, even allowing for slips, by:

β‰₯ 5-5 - 3 x Power
β‰₯ 20-7 - 3 x Power
Crit-10 - 3 x Power

πŸ”· Contextual​

Pull
Pulls the targets in.
Complexity+2
ModifierMight
LimitsOnce per Shape.
Effects

Pulls the target straight towards you.

β‰₯ 52 + 2 x Power m
β‰₯ 204 + 2 x Power m
Crit6 + 2 x Power m
Push
Pushes the targets away.
Complexity+2
ModifierFlow
LimitsOnce per Shape.
Effects

Pushes the target straight away from you.

β‰₯ 52 + 2 x Power m
β‰₯ 204 + 2 x Power m
Crit6 + 2 x Power m

πŸ”§ Utility Constructs​

Modification of the Constellation as a whole.

Risk
Taking off the safety of shapes, allowing greater effects.
Complexity-1
LimitsOnce per Shape.
Only when applicable.
EffectsRemoves the Selective modifiers from shapes targeting an area, meaning the concord will target friends and foes alike.
Optional
Allows choice to sever another construct.
Complexity+1
EffectsAllows the user to choose during the construction of the concord to disable the effects of a single pre-chosen Construct.
Overcome
Allows you to overcome a weakness.
Complexity+1
LimitsOnce per Shape.
EffectsAllows you to choose the strongest modifier, instead of the weakest.
Redeem
Allows you to redeem a missed opportunity.
Complexity+3
LimitsOnce per Shape.
EffectsAllows you to reroll the hit roll, taking only the stronger of the two rolls.
Trivialize
Eases the handling of the Concord.
Complexity+1
EffectsAdds a bonus of +3 to your Hit Roll.
Travel
Uses the force of the concord to move yourself.
Complexity+1
LimitsOnce per Shape.
Effects
Moves the user to the target of the concord:
  • Hit: Directly in front of the target.
  • Line: End of the line.
  • Areal: The center of the target.